GIRALLON
{{Monster Table
| creature=
| style=
| size=Large | type= Magical Beast
| hd= 7d10+20 | hp=58
| init= +3
| speed= 40 ft. (8 squares), climb 40 ft.
| ac= 16 (–1 size, +3 Dex, +4 natural) | touch= 12 | flat= 15
| bab= +7 | grapple=+17
| at= Claw +12 melee (1d4+6)
| full_at= 4 claws +12 melee (1d4+6) and bite +7 melee (1d8+3)
| space= 10 ft. | reach=10 ft.
| sa= Rend 2d4+9
| sq= Darkvision 60 ft., low-light vision, scent
| fort= +7 | ref= +8 | will= +5
| str=22| dex=17| con=14| int=2| wis=12 | cha=7
| skills= Climb +14, Move Silently +8, Spot +6
| feats= Iron Will, Toughness (2)
| env= Warm forests
| org= Solitary or company (5–8)
| cr= 6
| treas= None
| align= Always neutral
| adv= 8–10 HD (Large); 11–21 HD (Huge)
| la= —
}}
Girallons are savage, magical cousins of the gorilla. When moving on the ground, a girallon walks on its legs and lower arms. An adult girallon is about 8 feet tall, broad-chested, and covered in thick, pure white fur. It weighs about 800 pounds.
COMBAT
A solitary girallon usually conceals itself in the branches of a tree or under a pile of leaves and brush, with only its nose showing. When it spots or scents prey, it charges to the attack. A girallon picks up prey that is small enough to carry and withdraws, often vanishing into the trees before the victim’s companions can do anything to retaliate. Against larger foes, a girallon seeks to tear a single opponent to bits as quickly as it can.
Rend (Ex): A girallon that hits with two or more claw attacks latches onto the opponent’s body and tears the flesh. This attack automatically deals an extra- System Reference Document -> List of Creatures (SRD)
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Category:SRD Category:Creature Category:CR6 Category:Forest Terrain Category:Large Size Category:Magical Beast Type Category:Neutral (Law-Chaos) Alignment Category:Neutral (Good-Evil) Alignment Category:Warm Climate Category:LA-{{OGL Bottom|the System 3.5 Reference Document|SRD}}